12/18/2023 0 Comments Cant find super mario 64 ds rom![]() ![]() Needless to say it looks fantastic so far! Also I love the spin jump! I think you are going to be able to pull this off if you stay determined(All Undertale jokes aside). Of all the people who have attempted this hack, this looks like the best attempt I've seen. (I don't mind giving the shitty build I came up with for you to have a try at avoiding falling throught the map, use Start+Select+L+R simultaneously to go back to level selection, this debug tool will not appear in final release OH and don't go to Castle G1 no need you'll see why : Īlso need R4 testers *(YtEge FireMario74 EpicMario50)Ĭheck out Sparsite Cloud Mario ASM ! Looks dope : I made the cloud hat for him I've done my best so far yet I'm a bit stuck right now with the Obervatory please be patient with me, I've got ideas to make this possible someday soon, hopefully if I don't get blocked too long. (In progress) → PablosCorner lezg_g GamesWithIsaac* they're awesome 2 B honest Feather power up = Red star (require ASM hack to be able to stop in mid-air and stop speed decrease) Start the game as Mario not via cap or boss key Same for Rosalina (I'll post both when observatory is fully done) *note model finished Uv texture Lumas (I have low poly model and texture ready) I'll share some of it now, ordered by what I think I'm able to do and what not : Rosetta/Rosalina/Rosaline slight but needed mario retexture from smg For info Observatory model is 6K polygons (4K in the image below) aside from its 2K KCL and do not exceed 64k texture cache, I'm quite sad now, if I can't import levels this is not gonna help progressing because it's not like I'm not willing to dedicate myself in. No matter how MANY times I tried to import some models even on emulator the game won't boot them whatsoever now even since you guys reported me the R4 results, thanks a lot btw. Imported a test level of E3 EggHome Planet left in Mario Galaxy code and minimap, Retextured Bowser to fit more like he was in Galaxy (no flat texture more fancy), also textured manta to replace shell in the future as manta surf, imported custom anim (very recent) climb spin/spin jump slow walk, some skybox textures redone and reimported, failed title screen attempts as well as failed Observatory attempts. I know this is something like the 4th attempt at doing this dream game if I'll not get bodied like I have on Origami64 it may end somewhere, well now about what I'm doing and what I've done so far : Main - SM64DS hacks - Super Mario Galaxy DS Super Mario Galaxy DS - Kuribo64 Views: 17,241,937Ġ users reading Super Mario Galaxy DS | 1 guest | 1 bot
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